Expert Guide – Magicka Templar

Expert Guide – Magicka Templar
0 comments, 24/08/2018, by , in build, DPS, Magicka, PvE, Templar

FeaR Turbo’s Expert Templar build for the Wolfhunter patch for PvE Trials and Dungeons. This build is for end game players and focuses obtaining easier to get gear that is effective for end game raiding. This gear can be obtained from normal trials and purchased or found in overland.

 

Templar Open in build planner »

64M / 0H / 0S

 

Templar Open in build planner »

 

 

 

 

 

 

 

 

Gear:

 

Gear Set Weight Trait Enchantment
Head Valkyn Skoria Heavy Infused Magicka
Shoulders Valkyn Skoria Medium Divines Magicka
Chest Mantle of Siroria Light Infused Magicka
Pants Mantle of Siroria Light Infused Magicka
Belt Mantle of Siroria Light Divines Magicka
Gloves Mantle of Siroria Light Divines Magicka
Shoes Mantle of Siroria Light Divines Magicka
Necklace Mothers Sorrow Jewelry Arcane Magicka Regen
Ring 1 Mothers Sorrow Jewelry Arcane Spell Damage
Ring 2 Mothers Sorrow Jewelry Arcane Spell Damage
Main Hand Mothers Sorrow Inferno Infused Fire
Weapon 2 Maelstrom Inferno Infused Charged

 

 

You want Flame enchant on front bar because you want that target to be burning (Fire blockade does 20% vs burning Targets) and the enchant will be procing off your Light attacks so you can focus this effect and damage. Also Swapping out back bar enchant to prismatic from absorb magicka is easier than swapping fire to front and prismatic to back causing you to have 1 more staff than normal.

*Blockade procs enchants on closest targets. Prismatic fights in trials usually only have 1 boss that can be affected. Having the prismatic on back bar will only procc on the target that can be affected rather than having fire back and prismatic front which would mean fire enchant could procc on an add in the fight (from blockade) causing less single target damage.

You can add minor force into the build easily by being guarded. Also by adding trap or Acceleration to your back bar instead of Inner Light or Blue Betty.

** Bloodthirsty: You will gain a lot of damage from 1-3 bloodthirsty over arcane depending on the fight. Generally 1 Bloodthirsty will be good for all fights.

 

Race: 

High elf , Dark Elf , Breton

Mundus: 

Thief

Potions & Food:

 

 

 

Champion Points:

The Apprentice

  • 56 Elemental Expert
  • 56 Elfborn
  • 21 Spell Erosion

The Atronach

  • 61 Master at Arms
  • 14 Staff Expert

The Ritual

  • 52 Thaumaturge

The Tower

  • 51 Warlord

The Lover

  • 75 Arcanist
  • 64 Tenacity

The Shadow

  • 19 Tumbling
  • 51 Shadow Ward

The Lady

  • 64 Elemental Defender
  • 64 Hardy
  • 66 Thick Skin

The Steed

  • 66 Iron Clad

 

 

 

 

Melee Rotation 

Pre Fight:

Potion and Channeled Focus

Starting Fight:

Trap > Bar Swap > Destro Ultimate > Light attack > Blazing Spear > Bar Swap > Light Attack > Blockade > Light attack > Vampire’s Bane > Bar Swap

Light attack > Purify Light > Light attack > Puncturing Sweep x2 > Light attack > Blazing Spear > Bar Swap

Light attack > Blockade > Light attack > Vampire’s Bane > Light Attack > (Trap or channeled Focus)

 

Execute Phase (25%-0%):

 

Beam x2 > Light attack > Blazing Spear > Bar Swap > Light attack > Blockade > Light attack > Trap every other back bar >  (Empowering Sweep 25%-5% if up) > Bar Swap

 

General Idea:

You will be Light weaving 2 Puncturing Sweeps when your Damage over time abilties are going.

You will always cast Vampire bane every back bar rotation before execute even though the timer hasn’t ran out.

During Execute phase you will stop using Vampire bane and Purify Light but continue to use Blockade and channeled if you need sustain.

Your Blockade should be kept up till about 5% then only beam from there.

Always cast spear after beam before swap.

 

Ranged Rotation 

Pre Fight:

Potion and Channeled Focus

Starting Fight:

Destro Ultimate > Light attack > Blockade > Light attack > Vampire’s Bane > Bar Swap

Light attack > Blazing Spear > Light attack > Purify Light > Light attack > Elemental Weapon x3

Light attack > Bar Swap > Blockade > Light attack > Vampire’s Bane > Bar Swap > Light attack > Blazing Spear > Light attack > Purify Light > Elemental Weapon x3

 

Execute Phase (25%-0%):

 

Beam x2 > Light attack > Blazing Spear > Bar Swap > Light attack > Blockade > Light attack > (Empowering Sweep 25%-5% if up) > Bar Swap

 

General Idea:

You will be Light weaving Elemental Weapon when your Damage over time abilties are going.

You will always cast Vampire bane every back bar rotation before execute even though the timer hasn’t ran out.

During Execute phase you will stop using Vampire bane and Purify Light but continue to use Blockade and channeled if you need sustain.

Your Blockade should be kept up till about 5% then only beam from there.

Always cast spear after beam before swap.

 

 

 

 

About Fear Turbo

The Last Proud Stamina Player.

Leave a reply translated

Your email address will not be published. Required fields are marked *