How to Complete the Clockwork City Questline
Clockwork City is one of ESO’s most distinctive story zones: a brass-and-steam realm built by Sotha Sil, filled with mechanical constructs, strange wildlife, and a mystery involving a dangerous Daedric threat. Its main narrative is compact enough to finish over a few sessions, yet it connects strongly to the wider Tribunal story and later content. Learn more about A História Não Contada Do Lançamento De Sonic The Hedgehog 2 No Brasil.
The adventure begins in Tamriel before sending you into the Clockwork City, where the Brass Fortress acts as your main base. From there, the story moves through political intrigue, missing people, malfunctioning machinery, and the deeper secrets of the Mechanical City. You can complete it on any level, although a little preparation makes the tougher encounters much smoother.
Australian players should also account for practical details such as peak evening queues and patch maintenance falling during local play hours. If you are logging in after work in Sydney, Melbourne, or Brisbane, unlock the nearest wayshrines early and avoid leaving a long quest stage until the last few minutes of a session. ESO’s quest markers can also feel less forgiving when you are playing on a smaller screen or dealing with a busy home connection.
Starting The Clockwork City Adventure
The simplest way to begin is through the Collections menu. Open Collections, select Stories, choose DLC, and find Clockwork City. Starting the zone’s introductory quest will direct you towards the mysterious events surrounding Sotha Sil and the Clockwork City. If you prefer to begin from Tamriel, look for the appropriate messenger or introductory NPC connected to the DLC storyline.
Players who have already unlocked the zone can travel directly to the Brass Fortress wayshrine. This is the safest central location and becomes your practical headquarters for most of the questline. Speak with the local characters, follow the active quest marker, and allow the early dialogue to establish why you have been summoned.
The first major storyline quest is Of Knives and Long Shadows. It introduces the danger threatening the city and gives you the context needed for the later investigations. Do not rush through the conversations: several characters, factions, and references to Sotha Sil become important as the story develops.
You do not need to complete the Morrowind chapter first, but playing the Tribunal-related content can add useful background. The Clockwork City storyline works as a continuation of ESO’s broader exploration of Vivec, Almalexia, and Sotha Sil, while still remaining understandable as a separate adventure.
Preparing Your Character And Inventory
Clockwork City uses normal ESO combat systems, so your standard PvE build is usually enough. A solo player should bring reliable self-healing, an interrupt, an area attack, and at least one ability that can deal with mobile targets. Templar, Warden, Sorcerer, Nightblade, and Dragonknight characters can all handle the story comfortably with sensible food and gear.
Keep several soul gems, healing potions, and stamina or magicka potions in your inventory. Some fights include repeated waves of constructs, so running out of resources can be more dangerous than the enemies themselves. If you are using a lower-level character, upgrade your weapon regularly rather than carrying an old set far beyond its intended level.
A companion can help with the solo sections, especially if your character is built for damage but has limited survivability. A tank-style companion gives you more time to read enemy attacks, while a healer can make longer boss fights less stressful. Grouping is optional for the main story, though a friend can make the more chaotic encounters easier.
For players who want to continue into battlegrounds or Cyrodiil afterwards, the combat habits learned here still matter. Interrupting channelled attacks, controlling priority targets, and maintaining defensive buffs are useful in every mode, and Fearturbo’s PvP build guides can help you adapt a story character for competitive play.
Following The Main Quest Order
The story is easier to follow when you complete its major quests in sequence rather than jumping randomly between zone markers. The exact availability of some objectives can depend on your progress, but the following order provides a reliable route through the central narrative.
| Story stage | Main focus | Practical advice |
|---|---|---|
| Of Knives and Long Shadows | Entering the Clockwork City and discovering the threat | Follow the initial investigation carefully |
| In Search of a Sponsor | Gaining support inside the Brass Fortress | Speak with every required contact |
| The Strangeness of the Halls | Exploring the city’s unusual districts | Watch for environmental clues |
| Deepening Shadows | Investigating escalating danger | Bring area damage and an interrupt |
| A Matter of Tenderness | Resolving a personal and mechanical dilemma | Read the dialogue before choosing |
| The Astronomical Clock | Advancing the central plan | Search the objective area thoroughly |
| The Halls of Regulation | Dealing with dangerous machinery and guardians | Avoid standing in telegraphed attacks |
| The Lightless Remnant | Facing the final stage of the main crisis | Use defensive cooldowns during add waves |
After the opening quest, In Search of a Sponsor moves the investigation deeper into the city’s social and political structure. You will meet key residents and learn that the Brass Fortress is not simply a quest hub; it is a functioning community with competing interests and its own rules.
The next stages, including The Strangeness of the Halls and Deepening Shadows, take you further from the safe parts of the settlement. Follow the objectives rather than assuming every door or lift is decorative. Clockwork City often hides progress behind switches, moving platforms, and entrances that blend into the machinery.
The later quests, including A Matter of Tenderness, The Astronomical Clock, and The Halls of Regulation, build towards the main confrontation. The final story stage is generally associated with The Lightless Remnant, where the consequences of the investigation become clear. If a quest seems unavailable, check whether another active main-story objective must be completed first.
Handling Bosses And Mechanical Enemies
The zone’s enemies are designed around patterns rather than raw difficulty. Factotums can use ranged attacks, protective abilities, and channelled effects, while fabricants and other constructs often punish players who stand still. Watch the ground, interrupt obvious channels, and move out of red telegraphs before returning to damage.
During boss encounters, defeat summoned creatures when they begin overwhelming the arena. It is tempting to focus entirely on the named boss, but extra enemies can drain your resources and interrupt your abilities. Area-of-effect skills are particularly valuable in the final portions of the story.
Some fights place pressure on positioning. Keep your character near a safe section of the arena, avoid stacking harmful effects beneath yourself, and save an ultimate for a dangerous phase instead of spending it immediately. A defensive ultimate can be more valuable than a larger damage burst when a boss begins combining area attacks with adds.
If you die, treat the attempt as information rather than a setback. Note which attack killed you, whether you ignored an add, or whether your resources collapsed late in the fight. ESO’s story bosses often become straightforward once their timing is recognised.
Exploring Beyond The Main Story
The main questline is only part of the Clockwork City experience. The zone contains side quests, delves, world bosses, public events, and a separate chain involving the Brass Fortress. Completing these activities adds context to the city’s residents and gives you more chances to see its unusual environments.
The Asylum Sanctorium trial is also associated with Clockwork City, although it is group content rather than a normal solo story objective. It requires coordinated roles, positioning, and mechanic awareness. You do not need to enter it to finish the zone’s narrative, but it is worth recognising that the DLC offers a high-end challenge beyond the questline.
The zone also contains collectibles, skyshards, crafting opportunities, and items connected with the Clockwork style. Take time to explore the Brass Fortress, the Brassworks, and the surrounding wilderness rather than fast-travelling immediately after every objective. Some of the best environmental storytelling appears in books, unusual machines, and background conversations.
For a relaxed evening, you can treat the area like a sightseeing route: complete a main quest, collect a skyshard, then return to the fortress to sell and repair. That rhythm suits players in Australia who may be fitting ESO around family schedules, dinner, or a shorter late-night session. A quick stop at an Australian-themed gaming read, such as this Sonic launch history, can also make a pleasant break between play sessions.
Finishing Efficiently And Collecting Rewards
Before turning in the final objectives, check your inventory and make space for quest rewards. Clockwork City missions can provide experience, equipment, crafting materials, and achievement progress. If you are levelling, complete the quest on a character who can make good use of the experience rather than letting the rewards sit on an already-maxed alt.
The Brass Fortress offers useful services, including merchants, crafting stations, and access to other activities. Unlock its wayshrine and familiarise yourself with the layout early. This reduces travel time later, especially when a quest sends you back to the fortress after a long expedition.
Use the following routine to keep the story moving without missing important content:
- Accept and finish the active main quest before collecting several unrelated objectives.
- Repair equipment and restock potions whenever you return to the Brass Fortress.
- Search quest areas for skyshards, lorebooks, chests, and interactable machinery.
- Keep a companion or group member available for difficult boss encounters.
- Check achievements after each major chapter so you know which side objectives remain.
When the final mission is complete, revisit the fortress and review any newly unlocked quests. Some follow-up content becomes easier to spot once the main crisis has been resolved. You may also gain access to additional dialogue, daily activities, or related zone objectives that were less obvious during the central investigation.
Leaving The Brass Fortress Behind
Completing the Clockwork City story gives you more than a finished quest log. You gain a clearer understanding of Sotha Sil’s creation, the forces threatening it, and the relationships that connect this DLC to ESO’s wider Daedric and Tribunal narratives. The zone’s mechanical setting also rewards careful exploration, since many details are placed away from the main road.
The most reliable approach is to prepare a flexible PvE character, begin through the Collections menu or the Brass Fortress, and follow the major quests in order. Keep healing and interruption tools ready, deal with dangerous adds, and use the city’s services whenever you return to base.
What you should remember is simple: follow the investigation from Of Knives and Long Shadows through The Lightless Remnant, explore beyond the quest markers, and treat every mechanical encounter as a pattern to learn rather than a fight to rush.